Stellaris utopian abundance. Toggle signature. Stellaris utopian abundance

 
 Toggle signatureStellaris utopian abundance Utopian Abundance has extra hidden benefits, pops will produce (a lot) more passive trade value, the high stability will further increase the trade value

Compare using Artist. This means all non-egalitarian normal empires will be automatically in breach of galactic law, all machine empires must be Servitors or else have no pops, and. It is a "pops live under Utopian Abundance, yet have positive consumer goods returns just by. The only overwrite is living_standard_utopian, removing the few lines that checked ethics. materialist -20% upkeep Mechanist -5% Environmentalist -10% Edicts: Recycling Campaign -10% Improved Energy Initiative -5% Traits: Durable -10% I think one of the. Will report back what I find when I complete the experiment. While researchers will cost a little over twice as many CG's to support as an unemployed Utopian Abundance pop, they actually produce well over three time as much research. Probably the strongest non-slavery starter living conditions in game. It may seem counterintuitive given that you will be struggling with Consumer Goods at the beginning, but the sooner you can get your pops on UA, the better, since faction unity is a function of living standards and if you can take advantage of. 6 production bonus. In our world people tend to migrate towards countries or areas with higher standards of living so why not in stellaris. To make my update of the mod, I checked the changes this version has, then took the current utopian abundance section from Stellaris and applied the same changes. In unmodified Stellaris, there was no formula, only choas. For post 2. ago. 25 or 0. Fan Xenophile + egalitarian and make those knights produce science and use all those commerce goods to produce more. In a Xenophobe Egalitarian society it could even mean a high standard of living on the backs of enslaved aliens that do all the actual work. Habitability penalties are pretty neglegible. Those "free" bonuses you're getting are not. Promethian May 28, 2020 @ 8:10pm. Mod will change consumer goods upkeep for Specialists to +3 and Rulers to +5. Bonus points is the happier your pops are the less crime they create, I've conquered AI planets wracked by crime (at 90-100%) and had it completely disappear the moment I took control because of Utopian Abundance. If POPs have social welfare, shared burdens or utopian abundance, unemployment shouldn't increase emigration IMO. If. Confirmed, opting into the 2. unequal living standards should not grant equal happiness bonuses. 25 if galactic community member and the Balance in the Middle or Universal Prosperity Mandate resolution is active; 5 = Social Welfare. You'll also want to explore population controls, and the planetary decision that halts pop growth. Utopian Abundance unemployment economy is one of those things that looks OP at first glance, but is actually pretty bad. Go to Stellaris r/Stellaris. Intelligent boosts physics, sociology, and engineering output from pops who have it by +10% for all jobs. . 2% job output and trade value. Utopian Abundance Empires have significant strategic and compositional differences from others- among which being perfectly flat political power structures (very significant implication for the galactic community resolutions and wars of expansion),. 0. The greater good is mostly good, it's trade off is banning every living standers but utopian abundance and mandatory pampering. "the imperium of man are the good guys". #8. Unexpected Mineral Seams is a colony event chain that has a very small chance to trigger 2 or 3 years after any colony has. Updated for v3. Legacy Wikis. Deal with poachers encroaching on your nature preserves as an Environmentalist. I mean, it doesn't really make sense. It will depend on load order. Communal Housing: Nobody uses housing buildings. The mod to utopian abundance I see is one that allows everyone including slavers, but not rogue servitors, to use it. Shortly before the v2. democles_pl. For utopian abundence it would work simmilarly but also gives +2 unity per pop. parentheticalobject • 5 yr. my "30 consumer goods surplus" tipping point for switching to utopian abundance can fit in with also having a domino effect a little later of a general whithering away of the state into something far closer to the population and far. ago. Stellaris. And "no offensive war" is a big something in Stellaris. Materialists will want utopian or academic. Getting 100% gives a 20% yield bonus on everything which is pretty good. Pops generate trade value automatically just from existing, the amount is higher based off their living standard, utopian abundance is a very high living. In the context of Stellaris, Egalitarianism is the valuing of individuals and their rights. . Both have roughly the same impact on stability, with the +900% political weight and +15% happiness to rulers overwhelming the political weight of other stratas. So hey, turns out that Utopian Abundance can completely break the game if handled in a certain way. For example, pops under utopian abundance wouldn't help factions gain much unity, since their living standard didn't increase their political power, despite it being a. (Which no longer needs the “double Unity from the Egalitarian faction” crutch. Unfourtunately due to hardcoded stellaris part i simply cannot change upkeep ONLY. Also, having democracy makes it faster for your pops to relocate which is nice. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. honestly in all other situations you need the building slots/jobs more than you need to save a few districts. This. Utopian Abundance 20 happiness = 7. Pops produce a natural amount of trade value based on their living standard. but the shard modifier is not. Ignore that it's a living standard whose own flavor text doesn't claim it's utopia. I went utopian abundance from day 1. Put everyone on Utopian Abundance and all pops have a base 70% happiness, which will get you the other 20% stability you need (which is the max you can get from happiness anyway). I think it's important to point out that the result of an Ideology war is very different from a normal claim war. For example, in Antebellum South the profits from slavery mostly went to the Southern Slavocrats, in Stellaris terms that would be a stratified economic system with slave guilds. The stats for The Greater Good. . My current playthrough turned out WAY too wide for me to do it lol. I actually switched this to see if it fixed the issue, so I was still in breach with it allowed). Thread starter Lucas Trask; Start date Sep 6, 2022; Jump to latest Follow Reply. Explore a galaxy full of wonders in this sci-fi grand strategy game from Paradox Development Studios. Hive minds, only organic ones through. pro. Good on paper, "who cares" in practice. Actually, I think utopian abundance causes the job automation AI to act strangely. While Hedonism is cheaper than Utopian Abundance, it's still more expensive than the other living standards, and it lacks several of the benefits of Utopian Abundance (including unemployment, Egalitarian ethics pressure, and even cheaper CG for ruler-pops). While Utopian Abundance is what it sounds, Academic Privilige places a heavy emphasis on education instead of simply fufilling every material need (like Utopian Abundance does). You might want Agrarian Idyll in place of one or the other civics. since utopian output is not affected by. Stability can be easily kept at 100% with crime lords deal, martial law, empire traits/civics & x4-5 fortresses. 'Gospel of the Masses' on Ring World start with 'Utopian Abundance' unemployment is OP. Speaking of which, that makes TWO patches I need to play. Assuming you can sustain utopian abundance, its benefit translates into stability and higher production from that stability, unemployed pops also produce a lot of science in total. There is absolutely no in-game indication that the pops are being any more decadent than normal beyond the name and flavor text of the civic. Fanatic Egalitarian-Pacifist with Utopian Abundance and Overtuned under a democratic or oligarchic government type with Idealistic Foundation, Death Chronicler and Meritocracy. Might be an oversight and I'd need to test that but basically what he is doing is: Utopian abundance. Mod will change consumer goods upkeep for Specialists to +3 and Rulers to +5. If utopian abundance reduced slave happiness to 0% (by applying a -1000% happiness penalty) then the desired outcome would not come to pass. Decadent lifestyle should have been some sort of "dark", non-egalitarian utopian abundance, with profound impact on the structure of your society. I have 32 pops, and each one has 5 political power according to the tooltip. Subscribe. Pops in my borders have 100% happiness while the neighbors are running "decent conditions", slavery, constant deficits and various other atrocities. Shared Burden and Utopian Abundance unemployed pop production should be swapped. 072 = +13. Edit: on another thought, I realized I am mistaken, yes, spiritualist provides high spiritualist attraction and high unity and cheaper edicts, this makes empire ethos focused and combined with egalitarians, it generates many influence. Pops under Utopian Abundance have a political power of 1, while under something like Stratified Economy your rulers have *10. My desire is to have a main species and subservient/enslaved species' with the latter on utopian abundance producing the bulk of my research while my main species works the specialist jobs. It will let you stay ahead of your competition in research, providing a 10% research bonus for any of this species that stays employed in any job that provides research points, including unemployed pops in a society with the Utopian Abundance civic. parentheticalobject • 5 yr. Buildings should focus on 5 research buildings, which you upgrade through the game, 3 commerical centers, which you upgrade for more merchants, 2 alloy factories and galactic stock and research center and unity generator. But even if a purpose is beneficial to mankind, it doesn’t follow that mandatory pampering must include some sort of purpose for. Hmmmm. Naposledy upravil Apeironic_Entelechy; 22. It's a bit of a complicated equation, but the breakeven point is at roughly +16 stability, while utopian standard of living probably won't give you that much of a bonus. Due to not having access to temples, this build will have a maximum base unity output of 16. Like if you are not going to pirate DLCs, then get Utopia as soon as you buy Stellaris. Rhoderick. ago • Edited 5 yr. Comrade, you must embrace the Free Market Economy of Trade and Mercantilism to truly supply your population with a Utopian Abundance instead of merely Sharing the Burden. Full focus on alloys then probably energy/mineral/food upkeep to break even next. Decadent lifestyle should have been some sort of "dark", non-egalitarian utopian abundance, with profound impact on the structure of your society. Reply No-Tie-4819 Fanatic Materialist •. This is pretty much the only viable tall strategy right now. Expands on slavery. If you don't have a dedicated Forge world build a alloy foundry in capital. 50% isn't really all that great, and you also suffer from having primarily specialists on the Ecu. Jump to latest Follow Reply. The game mechanics don't reflect it (the entire species causes. Utopian Abundance: (6*32)*0. Energy would come from trade value generated by pops. My faction unity halves when I equip utopian abundance instead of just the regular decent conditions. and then I tracked the resource incomes before/after switching to utopian abundance. In addition, workers get +10% happiness and specialists go from +5% to +10% happiness. Set the living standard for your main species to Utopian Abundance. FTFY. 63 Energy went from 9. Based on the description ("We cannot realistically provide for every human want, but we will try!") of utopian abundance i figured that drugs and orgies are available if requested, whereas they're mandatory for chemical bliss. Stellaris. Utopian abundance is a really bad living standard. If you're going for a research bonus, Academic Privilege is your better choice. Utopia Expanded adds the following features:Without building any additional unity buildings and just receiving it all passively, I was able to finish the first tradition tree at the beginning of year 4, while having decent output on all other important resources. Factions form at the beginning of the game. On one hand it retains different consumption levels of standard "unequal" living standards but at the same time it does grant equal bonus to happiness while simultaneously lacking political power modifiers in the same vein as Utopian Abundance or Shared Burden. 5 Trade value per Pop; 1 Upkeep +20% Happiness +400% Political power +0. + utopian abundance living standard allows you generate a small amount of research and unity from unemployed pops. Also, while you can declare wars as a non-Fanatic Pacifist. 9. Stellaris Dev Diary #320 - Astral Threads and Actions. Build commercial zone 1st turn off colonist jobs. Food did not matter, because pop growth was halted on your overcrowded slum. Utopian Abundance is Luxury Gay Space Communism, where you shower your population with so much free stuff the unemployed are free to engage artistically (Unity) and even scientifically (Research), whereas under less luxurious living standards they have to go find a job. Utopian abundance is useful for the "happiness economy". Chemical bliss is + %40 happiness. alex. It gives almost exactly the same benefits but costs fewer Consumer Goods. Took a VERY long time before I had the consumer goods economy to switch to Utopian Abundance but I'm. xav1353 • 5 yr. This 16. If you have galactic wonders, just spam ring worlds and mass reserach/farm/trade districts. 5 Trade value per Pop; 1 Upkeep +20% Happiness +0. Slavers will want stratified economy. Thematically Communism is not only about sharing the product equally but also about contributing to the society in equal measure. See my current thread. Well, I have, in total, more than 500 pops (from multiple different species), living in my empire and all of them are using Utopian Abundance. 5x. 3 extra trade income. 5 if I got it right this time. Stellaris’s answer to the nordic model is the social welfare living standard. unequal living standards should not grant equal happiness bonuses. As long a you won't run utopian abundance, sure. An annoying thing that I've found is that the game continues to treat unemployment as an emigration booster even if you have utopian abundance enabled. The transition towards Energy upkeep from Food upkeep for Synth is actually pretty painless since your Technicians get a pretty powerful output buff. Utopian abundance or pleasure seeker easily bring pop to over 90 happiness. builder680. Stellaris Real-time strategy Strategy video game Gaming. Stellaris Real-time strategy Strategy video game Gaming comments sorted by Best Top New Controversial Q&A notjonks • Additional comment actions. 416K subscribers in the Stellaris community. Ironically, they'll be happier than the actual Fallen Empire hedonists, whom don't have a happiness boost. After all, a happy slave is less likely to want to overturn the system. Subscribe to downloadUtopian Abundance Tech. LullabyToNightmares. Shared Burdens the living standard: Half-assed Utopian Abundance. ago. The new political power modifiers each distribute 900 points of political power, except for Utopian Abundance which distributes 1200, on top of the base 300. which you can't get on gestalt empires. 3. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…If another mod over-rides any of those, it's unlikely to be compatible with this mod. Unfourtunately due to hardcoded stellaris part i simply cannot change upkeep ONLY. Are you ready to build. ago • Edited 5 yr. I live in pure utopian abundance and haven't used my voice for communication in the past twenty-two years due to everyone including immigrants being forcefully converted into telepaths. Two research techs, a governor and a capital where your early research is usually at already turn this into a 200%/190% gain, so like 5%. Unless that's not vanilla. Shared Burden's requirements are less about the raw power of the civic as they are about how powerful other civics are when paired with it. A page for describing Fridge: Stellaris. PM_ME_BUTTHOLE_PLS • 3 yr. Increase UA unity generation of unemployed pops from 1 to 2. I always get a kick out of my utopian worlds going through a crime phase. The Hedonists don’t gain a happiness bonus. I went utopian abundance from day 1. I have not done a lot of ethics shifting and I know becoming emperor auto shifts you to authoritarian, but after rewatching the megacorp trailer I decided I wanted to be a better employer and give everyone in the corporation the best living standards possible. Upkeep is increased for workers and slaves, but to the benefit of a modest happiness bonus to all ranks. Utopian abundance gives consumer goods to the unemployed because it requires the the ethic that is not to keen on the concept of "make enough money to live or die in a ditch. It's obviously intended to represent post-scarcity utopian SciFi like the United Federation of Planets or the Culture series, but its name implies it's simply largesse dropped on the citizens. , or fanatic is up to you, but it cannot be xenophobe. In my experience communal is a waste if you're going egalitarian with utopian abundance, because you don't need it to reach 100%happ. I'd say the big thing going for it is utopian abundance paired up with synthetic ascension. I build one assembly building per planet. Authoritarian ethic in Stellaris leads to dictatorship, Egalitarianism to democracy. Also early conquests can be hard to stabilise without a lot of consumers goods to spare. Living standards give political power modifiers. * It's basically a lategame flex for egalitarians. Masterful Crafters gives Artisans 1 CoG, 1 Engineering and 2 Trade Value. If you have Materialism or Egalitarianism, you would get the much better "Academic Privilege" or "Utopian Abundance". Toggle signature. Social welfare with a huge amount of resources IS utopian abundance. There is absolutely no in-game indication that the pops are being any more decadent than normal beyond the name and flavor text of the civic. I tend to take Egalitarian for the sake of Utopian Abundance(You will eventually want to pay the extra mineral cost of Social Welfare/Utopian Abundance in Consumer Goods to ramp up production of your other resources via Happiness). Ideology wars work like any other. They can make Trade Federations, and their Unity-generating jobs provide a small amount of extra Trade value. Higher happiness attracts more immigrants. Utopian abundance (Egalitarian) is +%20 happiness. like, it's the same thing at heart, but one is not working with the abundance it. You can be a Megacorp in stellaris with Utopian Abundance and you'll be closer to a communist utopia than fanatic egalitarian democratic social welfarists or shared burdenists. The only benefit Utopian Abundance has over Decadent Lifestyle is that unemployed people aren't unhappy and produce a little research and Unity, but this isn't a big deal in the current meta. In any case, this is one of those cases where the numbers are counter-intuitive. . All of society divides into idle masters that enjoy every luxury, and the underclass that provides said luxury. 4 trade. I spawned in a relatively peaceful galaxy, and through (strategic) alloy trades, I peacefully destroyed the Fanatic Purifier. 4y Mathias GuddalFor Stellaris 3. )Glad you've asked everyone. 1125 extra consumer goods. This is a natural part of the genie-coefficient dynamics of social upheaval, I think maintaining slaves while living on utopian abundance should be extremely unstable. There's nothing in the notes about achievements. Reply Business_Ad_932. (+3 stability per 10 pops outweighs what stability impact 10 slaves can have in a properly setup economy by a good bit. Utopian Abundance makes micromanagement easier in the late-game and also means newly-conquered worlds are often very stable in spite of the newly-conquered penalty, and the high happiness from Utopian Abundance usually lowers crime to negligible levels (it's odd that you're having troubles with that). Stellaris. Match ethics to play style and bomb then all out on drugs to achieve paradise :)Go to Stellaris r/Stellaris. This effect would also buff unemployed science and unity production. Edit: redid some math, effective growth rate is actually 12. Utopian Abundance: 1 Upkeep +20% Happiness +400% Political power +0. Conquer other pops ASAP and build research labs on. And even "Social Welfare" offers only slightly weaker bonuses for. In this s. Sure, I would join as a collab. Fill the entire. The setup isnt good though, you would have massive unemployment, need to throw in a bunch of rank2 trade-centers (each giving 11 jobs) instead of the luxury housing, unless you are on utopian abundance standard of living. The definition of it is simply a very high standard of. Also, this prevents the ruining of buildings due to falling below the pop requirement. Pops generate trade value automatically just from existing, the amount is higher based off their living standard, utopian abundance is a very high living standard and so boosts the trade they produce decently high. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Utopian Abundance is Luxury Gay Space Communism, where you shower your population with so much free stuff the unemployed are free to engage artistically (Unity) and even scientifically (Research), whereas under less. You can also go with the Utopian Abundance living standard, which eliminates all penalties to being unemployed and even causes unemployed people to produce science and unity. Well, with the Knights specifically, common advice is to rush the +3 stability per Knight bonus, and then use a bunch of slaves to get an economy of basically unlimited size. *The. A utopian abundance society for everyone should basically suck up all immigration from any Empire without that policy that is has migration treaties with and probably a good chunk from neighboring empires without that. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. I realize that mixing living standards like this goes a bit against the spirit of utopian abundance, but this still seems very very odd. Because I can't understand why I would want that. 5 Trade value per Pop; 1 Upkeep +20% Happiness +400% Political power +0. 2% job output and Trade Value) for essentially +10% CoG upkeep over default Decent Conditions - literally Utopian Abundance but cheaper and with unemployed pops not giving Research (which doesn't. ReplyCurrently, pleasure seekers is in a weird place. Tux3doninja • 3 yr. It needs a name that reflects the fact that by choosing it all strata in society become equal. Turn it into another lab world or Forge world. 6 consumer goods is about 1. sad about the balance state of the ethics. Ironically, the Fallen Empire pops are happier working in my Utopian Abundance Egalitarian empire than they were as Hedonists. 2% job output and trade value. 5 unity is then multiplied by the empire wide modifiers the ethics and civics, in this case +70%, making the total maximum unity output on a planet for this build 28. Also utopian abundance will be open for imperial authorities. The only benefit Utopian Abundance has over Decadent Lifestyle is that unemployed people aren't unhappy and produce a little research and Unity, but this isn't a big deal in the current meta. . Consumer goods did not matter, as you had no admin jobs or research jobs that relied on them. Stellaris with a Twist is our streaming event, where Ep3o and AlphaYangDelete play co-op multiplayer, and try to accomplish goals suggested and. After these changes, Utopian Abundance should be at the top of the charts, followed by Shared Burdens. Egalitarian offers another hidden faction unity bonus, which is the Utopian Abundance living standard. . I got the grunur and at first I was like that sucks. Setting aside the risks inherent in AI servitude, unemployed utopian abundance pops are simply way less. Alternatively, unemployed pops. l, and the Approval Rating on a planet is. Utopian Abundance can be quite OP if you use it at the start of the game (and maybe further in. Communal Housing: Nobody uses housing buildings. That's an apparatus of 5 pops outputting effectively 12 Research. By 2350 I had 6,000+ pops on utopian abundance devouring a truly ludicrous amount of consumer goods, not to mention the +2 penalty for each unemployed pop across 80. Highest quality nutrition as well as luxurious and exotic food are easily accessible. The overpopulation stops growth, but that's okay, just keep resettling pops in there until it's full. Pleasure Seekers is pretty great – compared to default Decent Conditions, Decadent Lifestyle living standard is 10% more Happiness (= 6 Stability = +7. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. I play with utopian abundance so unemployment isn't a huge issue. ago. Should be fine with an existing save-game, although some tech unlocks from APs won't be retro-active. It was announced on 2017-02-02 [1] and was released on 2017-04-06 [2]. (A single clerk now pays the CG upkeep for 2 pops on utopian abundance with the consumer benefits policy) (Edit: Speaking of, put your pops on utopian abundance or academic privilege if possible,. Mineral income thresholds: 300+ to activate, 200- to deactivate; 10 = Academic Privilege. Rhoderick. but they instead did. Workers generate x + (x * 50%) = 1. All of your research and unity comes from unempoyed pops, who do not receive any penalties. Match ethics to play style and bomb then all out on drugs to achieve paradise :)Go to Stellaris r/Stellaris. i don't support stalinism, so. The war starts, you fight and occupy systems, except at the war's end and if you win all the systems you occupied are turned over to exactly mirror the ethics and government of your empire and they become their own separate empire, if you occupy the entire opposing empire the whole. Both Utopian Abundance (Egalitarian only) and Social Welfare living standards will stop your unemployed pops from being unhappy and allow them to produce some minimal resources while unemployed (Research and unity for UA, just unity for SW) Also, as long as there are jobs available on other planets pops should move on their own eventually. It adds ringworld and dyson sphere, your go-to alloy dump. Scholar-bureaucrats often had a very high social station with a nominally meritocratic (to an extent) system for membership. 8% job and trade value output. This is via the combination of the base living standard costs- which are OK, although Unemployed pops really should cost slightly less in Consumer Goods than employed pops at the same strata for any living standard outside Utopian Abundance, to represent the higher disposable incomes of employed people. LullabyToNightmares. food doesn't matter once you get rolling because (the pop decline is too slow), u are in constant war taking pops from other AI constantly for the rest of the game, so when I insta take 150+ pops form a single planet & than insta take another 150 pops within 5mins and. Stellaris > General Discussions > Topic Details. I can't prescribe that now, so you'll have to figure it out. Stratified economy will net the same loss for rulers, but will make a small profit for specialists and a good profit for workers. This is an updated version of PrinceJohn's mod which allows any empire to use the Utopian Abundance living standard after researching a technology. It used to be that if you had unavoidable unemployment, either of these living standards would "fix" it. Shared burdens to utopian abundance cave dweller build for early liberation wars? Thread starter. Stellaris. TL;DR, the base DOES count the research generated by unemployed pops as value, and (I think) preferences unemployed and valuable pops over not-valuable (non-utopian abundance) pops for jobs. Might be an oversight and I'd need to test that but basically what he is doing is: Utopian abundance. 1) Just keep expanding Utopian Abundance to 13, 15, 20 species and hope that it gets 10 of the species it actually wants in there somewhere. Best. ago. Description. *The exception is synth-ascended Fanatic Materialists, who can get like ~90% robot upkeep reduction fairly reliably, which drops the CG cost to . 3 extra trade income. The former doesn't disqualify their egalitarianism because they simply can't do it while the latter doesn't disqualify it because they care about helping people and in their sensory organs aliens. Members Online. Commerce megaplexes, filled with robot clerks and sapient merchants. And of course a fleet becomes MIA if it was a system that rebels, because in Stellaris , slavery is ok, but crossing a system without autorisation is forbidden. Reply No-Tie-4819 Fanatic Materialist •. But both are equally well on their way on the communist path because neither allows any kind of economic activity outside government! In Stellaris you can only set. It depends on ethics, civics and playstyle. 2-0. This locks you to Fanatic Pacifist. 5 trade which, while not self-sustaining in terms of covering the CG cost, does provide a significant energy/unity boost when you have it in a trade build. Far less useful than Academic Priv. Just have a world with nothing but housing, and tons of unemployed pops on Utopian Abundance. ) The Self-sustaining Utopia is an experiment to create self sustaining Utopian Abundance pops. 2. • 1 yr. Stellaris Real-time strategy Strategy video game Gaming comments sorted by Best Top New Controversial Q&A Add a Comment More posts you may like. Weaker empires that can't protect themselves from the horrors of space become beloved vassels, protected from harm by our mighty fleets. like, it's the same thing at heart, but one is not working with the abundance it. It seems pointless to give them additional political power when the whole gig is about equality. They affect various aspects of pop behavior, such as growth, migration, faction attraction, and resource output. This is not *just* a "no artisans" build. * Civic Engagement adds new events and situations that tie into your empire's civics. Also, it's just funny to be Environmentalist, vassalize another player, and then build Ranger Lodge holdings on their biggest Forge/Factory Worlds; thereby preventing them from turning it into an Ecumenopolis. Make Assimilation Separate from Living Standards.